Designing the City
Behind the City
A 2-day workshop using Chicago architecture as a lens for understanding how we better support ISTS users who depend on our services and tools.
What We're Here to Do
Not a presentation about UX. An experience of design thinking — through building, storytelling, and shared discovery.
Five Goals
- Build shared understanding of what UX Design can contribute to ISTS
- Surface the most meaningful user and organizational challenges
- Bring business stakeholders and designers into the same problem space
- Identify where design can drive measurable impact across the full range of ISTS services, tools, and experiences
- Leave with a small number of opportunity areas worth pursuing
Facilitator's North Star
The goal is not to teach UX. It is to let stakeholders experience design thinking by doing it.
Every time someone describes a user problem, the room asks: "How do we know this is true?" — and places it into one of three buckets.
Evidence exists — data, research, direct user feedback
Strong assumption — not yet validated by evidence
Genuine gap — research needed before acting
The Metaphor: Chicago Architecture
The morning tour grounds the workshop in a physical metaphor. Every building maps to something in ISTS.
| City Element | ISTS Equivalent |
|---|---|
| Historic buildings | Legacy systems and processes |
| Infrastructure | Invisible services that support everything |
| New architecture | Innovation and modernization |
| City residents | Engineers, infrastructure & ops teams, security partners, and all ISTS customers |
| Urban planners | ISTS leaders |
| Architects & designers | UX and product teams |
| Utilities & transportation | Infrastructure platforms, DevSecOps, tooling, security |
Running with Virtual Attendees
Some participants will attend remotely. This section covers what stays the same, what changes, and how to keep both groups working on the same problem in parallel.
What Stays the Same
- All Day 2 sessions — User & Customer Journey, User We Rarely See, Future City, Opportunity Landscape, Leverage, Opportunity Statements
- The evidence framework — virtual attendees apply it identically
- Group assignments — virtual attendees are assigned to working groups and participate as peers
- Dot voting and prioritization — done on the shared Miro board
- All four output artifacts
What Changes
- LEGO builds → Miro LEGO board (virtual attendees build digitally in parallel)
- Architecture tour → virtual attendees join at 12:30pm; receive photo summary at lunch
- Physical share-outs → room camera on LEGO tables; virtual attendees screen-share Miro builds
- Gallery walk (Session 4) → virtual attendees navigate Miro board and drop digital sticky notes
- Physical dot votes → Miro voting tool for virtual attendees simultaneously
Virtual LEGO — Miro Board
A Miro board version of LEGO Serious Play has been created for virtual attendees. They build using a digital brick library in parallel with in-room physical builds. Each workshop session has a dedicated Miro frame matching the physical prompt.
Before the workshop
- Share the Miro board link with virtual attendees at least 3 days in advance
- Ask them to open the board and verify edit access before Day 1
- Send a 2-minute Miro orientation: frame navigation, how to add and move bricks, how to add sticky notes
During sessions
- Virtual attendees build in their own labeled section of each frame
- During share-outs, ask virtual attendees to screen-share their Miro section
- At the end of each physical build phase, photograph each table's model and drop it into the corresponding Miro frame before share-outs begin
- Group merge activities: virtual attendees move their Miro pieces into the shared group frame
Room A/V Requirements
A/V is load-bearing for this workshop. Budget time to test it thoroughly the day before. A bad audio setup will effectively exclude virtual attendees from discussions even when they are technically connected.
Dedicated wide-angle camera (not a laptop webcam) on a tripod, pointed at the LEGO tables. Virtual attendees need to clearly see physical builds. Reposition between sessions if needed.
USB conference speaker (Jabra Speak, Meeting Owl, or equivalent) placed centrally. Test voice pickup from the far corner of the room. Echos and one-sided audio are the most common failure.
Virtual attendees' audio must be audible to the full in-room group — not just whoever is seated near the laptop. Use an external speaker at room volume. Test this first.
Architecture Tour — Virtual Attendees
Virtual attendees skip the walking tour and join Day 1 at 12:30pm, at the start of lunch. The metaphor still works for them — it just needs to be handed to them directly rather than experienced in person.
Send before Day 1
- The Chicago metaphor reference card (PDF) — same as in-room participants receive on the day
- The building-by-building table and ISTS parallels (from the Overview section)
- The observation card prompts — ask virtual attendees to write 3–5 answers before Day 1 starts, based on the metaphor description
During the tour and at lunch
- Designate one in-room person to photograph 2–3 key moments at each building stop
- Post photos to the Miro board before 1:00pm — before the warm-up begins
- At 1:00pm, before the LEGO warm-up begins, spend 5 minutes orienting virtual attendees: one sentence per building and its ISTS parallel
Session-by-Session Hybrid Notes
| Session | In-room | Virtual |
|---|---|---|
| Pre-Tour Briefing | As written — observation cards, tour framing | Skips. Receives metaphor reference card and observation prompts in advance. |
| Architecture Tour | As written — 7-stop walking tour | Skips. Joins at 12:30pm; receives Miro photo summary at lunch. |
| LEGO Warm-Up | Tower build (2 min) → Value build (8 min) → share-outs · Super Story extension | Miro board — Tower and Value frames. Text label for value Post-it. Super Story: positions model on shared canvas. Screen-shares during share-outs. |
| Session 1: Current City | Physical individual build → group merge | Miro — individual frame → moves pieces into group merge frame. Screen-shares during 2-min share-out. |
| Session 2: Fault Lines | Groups of 5 on shared city model | Assigned to a group; works in Miro alongside their group's physical section. Tech host uploads physical photos at phase end. |
| Day 1 Synthesis | Physical dot vote on whiteboard themes | Miro voting on the same themes (tech host mirrors physical whiteboard themes into Miro before voting begins). |
| Session 3: User & Customer Journey | Physical group build — 5 scenarios | Assigned to one of the five groups; builds scenario in Miro group frame. |
| Session 4: User We Rarely See | Individual build + full-circle share-out | Individual Miro frame; presents their own model in share-out round; drops digital sticky notes during synthesis. |
| Session 5: Future City | Physical group build | Assigned to a group; builds in Miro group frame. |
| Session 6: Opportunity Landscape | Physical card placement on 2×2 wall | Miro 2×2 matrix frame — places and repositions cards digitally. |
| Session 7: Leverage | Physical dot stickers on wall cards | Miro voting tool on same opportunity cards. |
| Session 8: Opportunity Statements | Small group drafting, share-out aloud | Assigned to a group; co-drafts statement in Miro text frame or shared doc. |
Day 1 — Discovery
Field experience · LEGO warm-up · Build the current city · Find the fault lines · Day 1 synthesis
Pre-Tour Briefing
Frame the tour as fieldwork, not sightseeing. Distribute observation cards and sticky notes. Ask everyone to collect at least 5 observations.
Observation card prompts
- What makes this city usable for the people who live and work in it?
- What infrastructure do people rely on but never think about?
- Where does old and new coexist well — and where does it create friction?
- What would a first-time visitor find confusing, overwhelming, or invisible?
Chicago Icons: Connecting Past and Present
| Building | What to notice | ISTS parallel |
|---|---|---|
| Reliance Building 1895 | Steel-frame construction — invisible, but makes everything after it possible | Foundational infrastructure users and teams depend on without knowing it |
| City Hall 1911 | Built to project authority; hard to navigate if you don't know the system | Governance, approval workflows — necessary but often opaque |
| Thompson Center 1985 | Every floor of state government visible from the lobby — radical transparency by design. Workers inside hated it: too hot, ungovernable, impossible to maintain. Now being rebuilt by Google. | Systems that signal openness vs. systems that actually work for users. A portal that exposes everything but serves no one. |
| Marina City 1964 | "City within a city" — residential, commercial, entertainment in one structure | The ISTS platform ideal: all services discoverable in one place, by anyone who needs them |
| Daley Plaza / Picasso | Public-facing surface; the sculpture has divided people since 1967 | Interfaces that require interpretation; what we show vs. what's underneath |
| Pritzker Pavilion 2004 | Distributed speaker grid under 36 acres of lawn — invisible but essential | The closest parallel: hidden services that enable the experience |
| LondonHouse 1923/2016 | 1923 bank building transformed into modern hotel — façade kept, interior rebuilt | Legacy modernization: when to preserve vs. rebuild |
- Which building stuck with you most — and what did it remind you of in ISTS?
- Was there a building that made you uncomfortable or that you disagreed with the parallel for?
- What did you notice that wasn't on the observation card? Something that surprised you.
- If you had to pick one building that represents where ISTS is today and one that represents where you want it to be — which two would you pick?
- The Pritzker Pavilion works because you never know it's there. Is there anything in ISTS that works like that right now — and if so, does the team know it?
- The Thompson Center was designed for citizens and ended up being hated by the workers inside. Where does ISTS do that — something that looks right from the outside and is miserable to maintain from inside?
Lunch + Informal Debrief
Play the Jaime Lerner TED Talk ("A Song of the City", ~17 min) while people eat. No framing needed before — just start it. Let the tour be fresh in the room when they watch it. The facilitator listens and takes notes.
- Invisible infrastructure as the goal — Pritzker Pavilion's speaker grid and Curitiba's BRT both disappear from the user's awareness when they work
- Constraint forcing better design — Curitiba couldn't afford a subway; Chicago's Reliance Building used steel because masonry couldn't go higher
- Repurposing vs. rebuilding — Lerner adapted what existed; LondonHouse kept the façade, rebuilt the interior
- Curitiba was designed for the person with the least power. Chicago's icons were mostly designed to project power, commerce, authority — Thompson Center tried for openness but the workers inside it hated it
- Lerner had a philosophy and executed it deliberately. Chicago's skyline is 130 years of accumulated developer decisions. ISTS probably looks more like Chicago than Curitiba.
- Lerner didn't build a new city — he redesigned how an existing one worked. What's the equivalent move for ISTS? What already exists that could be redesigned rather than replaced?
- Lerner started with the people who had the most friction. Who is that in ISTS's user base? Are we designing for them — or for the happy path?
- The bus tube station works because it removes the decision of "is this the right bus?" — you pay once and the system handles the rest. Where could ISTS remove a decision that users and teams currently have to make?
- Curitiba's BRT looks simple from the outside. The complexity is hidden in the system design. Is ISTS hiding the right complexity — or are we exposing complexity that users should never have to see?
- Lerner had a philosophy: design for dignity. What's our equivalent? If you had to write one sentence that explained what ISTS is optimizing for — from a user's perspective — what would it say?
LEGO Warm-Up
Two exercises: get people comfortable with the bricks, then put something real into a model before the afternoon sessions begin. The value build connects directly to the work — models stay on the table as a shared reference point for both days.
2 min build · no instructions beyond "build a tower, anytime you like, as long as you're happy with it" · everyone shares within their table, 60 sec per person · 4 tables run simultaneously · total: ~15 min
Deconstruct towers first · 8 min build · write the value on a Post-it and attach to model · share-out: everyone shares within their table first (~8 min, 4 tables simultaneous), then one observation per table to full room (4 × 2 min) · total: ~30 min
Value directions for this group
Don't pre-seed specific values — let people bring what they bring. But if someone is stuck, these connect directly to the workshop themes:
The Pritzker Pavilion value — earning trust by showing up invisibly, every time
The Thompson Center lesson — knowing that a system designed to look good from the outside can feel ungovernable to the people inside it. Rare in infrastructure orgs where technical confidence is high.
The "how do we know this is true?" value — asking before acting
The Reliance Building value — owning the steel frame users and teams stand on, whether they know it's there or not
The Marina City ideal — between ISTS and its customers, between teams. The thing that makes a city-within-a-city actually work.
The LondonHouse value — knowing what to preserve and what to rebuild. Caring about what you hand to users and customers, not just that it functions.
After share-outs, push all models to one edge and clear the table. Everyone stands. Each person places their model in relation to the others — negotiating position, distance, and orientation to tell a collective story about how these values relate within the team.
Each person moves their model into position. Talk to each other — negotiate. Try things. There's no right answer yet.
Everyone takes three steps clockwise to see the super story from a different angle. Does anything change?
Session 1: Build Our Current City
Include: everyone who relies on ISTS — developers, infrastructure and ops teams, security partners, product teams — and the dependencies, barriers, pain points, and workarounds between them.
20 min · individual · silent
50 min · strict 2-min timebox per person · visible timer · 20 × 2 min = 40 min + facilitation = ~50 min · everyone shares, no exceptions
20 min · 3 tables merge individually first, then bring tables together
Discussion questions
- What works well in this city?
- What is invisible until it breaks?
- What is overcomplicated?
- Where do people get stuck?
- What do we assume users already know?
Session 2: Finding the Fault Lines
Groups of 4 each find fault lines in one stage of the user journey. Group A — Getting Started (onboarding, access, env setup) · Group B — Build Loop: Backend & Platform (CI/CD, build pipeline, AI-assisted dev) · Group C — Build Loop: Mobile (Mac build agents, signing, App Store, device lab) · Group D — Changing the City (change management, approvals, deployment) · Group E — When the City Floods (incidents, observability, data access, AI/ML). Build time: 20 min. Each group presents: 5 × 8 min = 40 min. Whiteboard clustering + evidence labeling: 15 min.
Capture on whiteboard — cluster into
- City Hall crack — necessary process, but opaque and hard to navigate if you don't know the system
- Thompson Center crack — designed for openness or visibility, but ungovernable in daily use
- Reliance Building crack — foundational infrastructure failure nobody sees coming until everything above it collapses
- Pritzker Pavilion crack — invisible until it breaks; the moment the speaker grid fails and no one hears the music
- Daley Plaza crack — a public-facing surface that requires interpretation; what it means depends entirely on who you are
Session 3: Day 1 Synthesis + Reflection
Fast close. The goal is to land the day, not debrief it. Keep this tight — the room is tired.
Facilitator quickly reads each whiteboard theme. Room calls out: Know, Believe, or Don't Know. Move fast.
1 dot per person. Which 3 problems are worth exploring tomorrow? Circle the winners. These anchor Day 2.
10 min — Reflection round
- What surprised you today?
- What is one problem worth going deeper on tomorrow?
- Which building from this morning best represents ISTS right now — and which represents where you want to be?
Evening — Water Taxi to Chinatown
Water taxi departs at 5:45pm CT — plan for everyone to go. The ride down the Chicago River and into the lake connects back to the day's themes — infrastructure you use without thinking about. Comfortable shoes still on; it's a short walk to the dock.
Dinner — Chinatown
Dinner in Chinatown. Location to be confirmed. No agenda — just let the conversations from the day continue without structure. The informal debrief over a meal is often where the most honest observations surface.
Day 2 — Direction
User journey · User empathy · Future city · Prioritization · Opportunity statements
Opening & Day 1 Recap
Reground the room in what yesterday uncovered — briefly. The fault lines are on the wall. Name the top two or three. Then bring back the metaphor before the day begins.
Session 3: The User and Customer Journey
One scenario per group — drawn from pre-work conversations
A new hire or developer starting a new project: environment setup, access, tooling, first build
A backend engineer's daily loop: write → CI → security scan → build artifact → iterate. Include AI-assisted dev moments.
A mobile developer's release journey: build on Mac agent → sign → TestFlight → App Store → wait → (can't hotfix)
An engineer getting code to production: change request → approvals → deploy → validate → rollback if needed
Two moments: a data scientist requesting data access + a backend engineer being paged at 2am
Discussion questions (full group, after all 5 present)
- Where is effort highest in these journeys — and is it effort that produces value, or just friction?
- Where are the handoffs — and what falls through the gaps?
- Which journey is most different from what you assumed before today?
- What does the user not understand that ISTS assumes they do?
- Does this journey feel more like City Hall — necessary but opaque — or Thompson Center — designed for visibility, but experienced as ungovernable from inside?
- Where is the LondonHouse moment — the place where the façade looks modern but something old and unmaintained is running underneath?
Session 4: The User We Rarely See
Candidates: new developer who figured things out alone · platform engineer maintaining services nobody thanks · product owner navigating security requirements · security partner trying to enable but experienced as a blocker · support engineer triaging incidents at 2am.
Session 5: Build the Future City
Build experiences, workflows, relationships, behaviors — not technology. If someone builds "a new portal," ask: "What does a user feel when they use it?"
Onboarding, access, provisioning — what does week one feel like?
CI/CD, AI-assisted dev, build reliability — what does the daily loop feel like?
Build agents, signing, release — what does mobile development feel like?
Change management, deployment, rollback — what does shipping feel like?
Observability, incidents, data access, ML platform — what does building with data feel like?
- Pritzker Pavilion — the aspiration. Infrastructure so reliable it disappears. Users never think about it.
- Marina City — the integration ideal. Everything a user or team needs in one discoverable place, without needing to know the city layout first.
- LondonHouse — the modernization path. Preserve what has earned trust; rebuild what has become a burden. The facade stays; the interior is entirely new.
Discussion questions
- What is different from the city we built yesterday?
- What disappeared entirely?
- What became easy that was hard?
- What does the user relationship with ISTS feel like here?
- Which of yesterday's tour buildings does your future district most resemble — and which one did you have to deliberately avoid?
Lunch
Facilitator: review morning themes, finalize opportunity mapping wall, note recurring themes across groups.
Session 6: Opportunity Landscape
Map surfaced opportunities across two dimensions: User Pain vs. Org Readiness. Each card also gets a circle (high design influence) or square (systemic problem) marker, and an evidence dot (red = don't know, green = know).
Seed opportunity areas from Days 1–2
Session 7: Where Design Creates Leverage
3 dots per person (can stack). After voting, score top 5–7 against: size of user pain · users affected · strategic importance · cross-functional appetite · design influence.
Session 8: Write the Opportunity Statements
Examples
- Engineers and teams struggle to understand which infrastructure services they need because documentation is fragmented across teams and tools.
- Security requirements are experienced as blockers rather than enablers because expectations surface too late in the workflow.
- New engineers require excessive peer support during onboarding because critical knowledge is distributed and difficult to find.
Closing & Next Steps
Name a single owner for the opportunity portfolio before the room leaves. Confirm when synthesis and photo documentation will be shared back (within 5 business days). End with one word from each person: how they feel leaving the room.
Four Artifacts Leave the Room
Everything else is process. These are the deliverables that matter after the offsite.
Current State City
A shared, photographed model of how ISTS works today — annotated with fault lines and evidence levels. The baseline everything else is measured against.
Future State City
A shared vision of what a model ISTS organization looks like in 3 years. Focused on experience and relationships, not technology platforms.
Top User Problems
5–10 prioritized problem areas, each tagged with evidence level, user affected, and domain. The We don't know items become the research agenda.
UX Opportunity Portfolio
Opportunities categorized by horizon and readiness. The input for design team planning after the offsite.
High readiness + real pain + under 6 months
Moderate complexity + cross-functional appetite
1–2 year horizon + high business value
Strong assumption + thin evidence — don't design yet
User Journey Map & Group Assignments
Groups are organized by user journey stage, not by team ownership. Each group builds from the resident's perspective — not the city planner's. Domains are seeded across groups to ensure cross-functional perspective in every build.
The User Journey — 5 Moments
New project, new hire. Access, env setup, certs, tooling, data provisioning. Highest friction for developers who don't know the system yet.
Daily dev loop: write → CI → security scan → artifact. Also: AI-assisted dev (Claude) — access, trust, integration with internal context.
Mac build agents, code signing, device lab, simulator. App Store review = third-party gate. Can't hotfix once shipped.
Change request, approval chain, deployment, rollback. Where enterprise friction concentrates. The Thompson Center moment.
Alerts, incidents, MTTR, postmortems. Plus: data access, ML builds, model deployment. City wasn't designed for what it's being asked to do.
Getting Into the City
Onboarding & Access"Moving into a new apartment. Keys exist — but some doors take weeks to open."
First-week and new-project experience for both backend and mobile developers. Where do they wait? What do they give up on? What have they learned to work around before anyone else notices?
Building in the City
Backend & Platform"The roads and transit network. Faster and more reliable = less anyone thinks about them."
Backend daily dev loop: CI/CD speed, build reliability, security scan integration, pipeline failures. Also the AI-assisted development moment — is Claude accessible, trusted, and connected to internal context?
Building in the City
Mobile"Construction sites on the edge of town. Different rules, different equipment, answer to a landlord the city doesn't control."
Mac build agent availability, Xcode build times, code signing reliability, device lab access, App Store review gate. What does it feel like to be a mobile developer waiting for a build — or waiting for Apple?
Changing the City
Change & Deploy"The Thompson Center. Designed for oversight and transparency. Experienced as a maze."
Change request process, approval chains, deployment mechanics, rollback. This group should feel the gap between how fast a confident engineer could ship vs. how long the process actually takes.
When the City Floods
Incidents + Data & AI"The flood channels and new neighborhoods — infrastructure the city is still figuring out."
Two pain zones that share a theme — the city wasn't designed for what it's being asked to do. Incident response (alert → triage → resolve → learn) and the data/AI user journey (access → build → deploy → monitor).
Composition Matrix
| Domain | A — Get Started | B — Build (Backend) | C — Build (Mobile) | D — Change | E — Incidents + Data |
|---|---|---|---|---|---|
| Developer Tools | ✓ | ✓ | ✓ (shared) | ||
| Mobile Developer Tools | ✓ | ✓ | |||
| Infrastructure Services | ✓ | ✓ | ✓ | ✓ | |
| Incident / Change Mgmt | ✓ | ✓ | |||
| Data Lake | ✓ | ✓ | |||
| AI / ML Ops | ✓ | ||||
| Observability | ✓ | ✓ | ✓ | ||
| Security | ✓ | ✓ | ✓ | ✓ | ✓ |
| Claude Product Owner | ★ |
Word-for-Word Guide — Both Days
Exact challenge questions, storytelling rounds, reflection questions, timings, and landscape instructions. Use these verbatim or adapt to your voice. The city metaphor runs throughout — ISTS as a city its residents live and work in.
Introduction to the Method
LEGO Serious Play is a method for thinking through complex problems by building physical models. Here is the key idea: when you build something with your hands, your brain engages differently than when you talk or write. Ideas that are hard to say out loud become easier to show in a model. And when your model is sitting on the table next to ten other models, the differences in how we each see the same system become visible.
The method has three rules that I'll hold you to throughout both days. One: you build first, then talk. I will give you a prompt — you build silently, then we share. Two: only the person who built the model can say what it means. I will never interpret your model for you, and neither will anyone else. Questions are always directed at the model, not at you. Three: there are no right answers and no wrong models. The tallest tower is not the winner. The most complex build is not the winner. The model that says something true is the one that matters.
We're going to start with a very simple build to get comfortable with the bricks. Then we'll build something real."
Build 1 — The Tower
Distribute bricks. Do not tell them how many to use. Do not show examples.
Silent. Say "start" and step back. Don't answer questions about how to do it — "just build what feels right."
Storytelling round — 4 tables in parallel, 60 sec per person
Reflection questions (pick 1–2 per table)
- "What did you notice about building that surprised you?"
- "Did your tower change while you were building it — and if so, why?"
- "Is there anything about your tower that you couldn't have said in words before you built it?"
Build 2 — A Value That Matters to Our Team
Build time: 8 min · silent · write the value on a Post-it and place it next to the model when done.
Storytelling round — within tables first (8 min), then full room
Reflection questions (full room, pick 2)
- "Which value, if we lived it more fully, would change the most about how users and teams experience ISTS?"
- "Where do you see these values showing up in the city we're about to build? Where are they missing?"
- "Is there a value that appeared in a model today that you've never heard named out loud in a meeting?"
Build 3 — Our Current City
Build time: 20 min · individual · silent. Use a visible timer.
Storytelling round — strict 2-min timebox, visible timer, every person
Group merge — 20 min
Reflection questions (after merge)
- "What disappeared in the merge that should have stayed — what got left out of the collective model?"
- "What part of this merged city most closely resembles the Pritzker Pavilion — the infrastructure no one sees but everyone depends on?"
- "If someone new to ISTS walked through this city for the first time, what would confuse them?"
Build 4 — Finding the Fault Lines
Each group finds fault lines in one stage of the user journey. Group A — Getting Started (onboarding, access, env setup) · Group B — Build Loop: Backend & Platform (CI/CD, build pipeline, AI-assisted dev) · Group C — Build Loop: Mobile (Mac build agents, signing, App Store) · Group D — Changing the City (change management, approvals, deployment) · Group E — When the City Floods (incidents, observability, data access, AI/ML). Build time: 20 min.
Storytelling round — 4 groups present to full room, 10 min each
Reflection questions (full room, whiteboard clustering)
- "Which fault line, if it broke, would affect the most people in the worst way?"
- "Which of these did you suspect but have never said out loud in a meeting until today?"
- "Which fault lines connect — where does Group A's crack run into Group D's? Where does Group C's release bottleneck show up in Group E's incident data?"
Build 5 — The User & Customer Journey
Each group builds one user or customer scenario from their pre-work conversations. Build time: 20 min · group · the whole group contributes.
Storytelling round — 3 groups present, 15 min each
Reflection questions
- "Where in this journey does the city fail its residents most?"
- "What is the one moment in this journey where a better-designed system would change everything?"
- "What did you learn from your pre-work conversation that surprised you — that you wouldn't have assumed?"
Build 6 — The User We Rarely See
Build time: 12 min · individual · silent.
Full-circle share-out — every model gets a voice, 30 min
Reflection questions (full room)
- "Who appeared in multiple models today — a user who keeps showing up that we don't design for?"
- "What did you see in someone else's model that you couldn't have built yourself?"
- "If this person — the one in the model that got the most sticky notes — used ISTS every day, what would we have to change first?"
Build 7 — The Future City
Build time: 20 min · group. Each group focuses on one domain: infrastructure & reliability · developer experience & tooling · onboarding & knowledge.
Storytelling round — 3 groups present, 12 min each
Reflection questions
- "What part of this future city is already possible — and what is holding it back?"
- "Which building from the Chicago tour this morning looks most like what you built here?"
- "What would you have to stop doing to build this city?"
The Landscape — Collective Story
Now — decide together where your city belongs in relation to the others. What is adjacent? What is upstream or downstream? What supports what? You're negotiating the map — take 10 minutes to place everything."
Shared model instructions (Advanced LSP)
Step 2 — Connect. Using new bricks (not from existing models), add connections between models that represent real relationships: shared dependencies, handoffs, points of friction, points of support. These are new bricks — nothing is removed from any model.
Step 3 — Walk. Everyone takes three steps clockwise to see the landscape from a different angle. Ask: "Does anything look different from here?"
Step 4 — Name. Ask the room: "What is this city called? Give it a name that captures both where we are and where we're going."
Reflection questions (landscape)
- "Where in this landscape is the Pritzker Pavilion — the thing that makes everything else possible but nobody sees?"
- "Where is the fault line we found yesterday — does it still exist in this future city, or did we design past it?"
- "What would a user say if they could walk through this model — what would surprise them most?"
LSP Rules Review — Compliance Check
This plan reviewed against the 9 LSP rules. Flags and resolutions below.
| Rule | Status | Note |
|---|---|---|
| 1 — Warm-up first | ✓ Compliant | Tower build precedes all challenge questions |
| 2 — Build → story → reflection | ✓ Compliant | Every build above follows this exact sequence |
| 3 — 100% participation | ✓ Compliant | All scripts say "every person shares"; no volunteers-only language anywhere |
| 4 — Only the builder interprets | ✓ Compliant | All reflection prompts are directed at "your model" and asked to the builder |
| 5 — No right/wrong models | ✓ Compliant | Introduction explicitly names this; no competitive framing anywhere |
| 6 — Individual before shared | ✓ Compliant | Builds 1–3 are individual; group builds (4–7) come after individual models are established |
| 7 — Landscape models stay whole | ✓ Compliant | Landscape instructions explicitly state "models stay whole"; new bricks added for connections only |
| 8 — Realistic timings | ⚠ Watch | With ~20 people, 2-min timeboxes are tight but workable. If the room runs slow on Build 3 share-outs, cut reflection questions — never cut individual sharing time. Landscape at 30 min may need 40 if the room engages deeply with placement. |
| 9 — Don't fill gaps with generic activities | ✓ Compliant | Every session is purpose-designed for this specific challenge. No generic icebreakers or team-building substitutes. |
Running the Room
For the workshop lead and any co-facilitators. Read before the offsite. Bring it with you.
The Facilitator's Core Job
Your job is not to teach, present, or guide people to the right answer. Your job is to:
LSP Method — Three Things to Know
Every exercise: prompt → quiet build → share-out. Never skip the build. If someone starts talking instead: "Before you tell us — can you show us?"
You are asking about the object, not evaluating the person. Always: "Tell us about your model" — never "What did you build?"
You'll feel the urge to fill silence. Don't. If someone is stuck: "Start with one piece that feels right and see where it goes." Then walk away.
Phrases to use vs. avoid
The single most important facilitation tool in this workshop. Use it consistently throughout both days — every time someone makes a claim about user behavior, user problems, or organizational challenges.
Sample language
- "How do we know this is true?"
- "Is that a 'we know' or a 'we believe'?"
- "What would we need to see to move this from 'we believe' to 'we know'?"
- "The fact that we don't know that — is that a problem?"
Managing Group Dynamics
The Dominant Voice
One or two people — usually senior leaders — will tend to speak for everyone. Don't ask them to yield. Redirect.
The Quiet Expert
The person with the most actual user knowledge often says the least. Individual contributor in a room of managers.
The Skeptic
Someone will think this is silly. Don't argue. Don't convert. Use it.
The Solution-Jumper
"We should just build a unified portal." Usually technically oriented. Skipping the problem to get to the answer.
The Manager Who Speaks for the Team
"Our users all say that…" / "Developers don't really care about…"
The Person Who Won't Share
"Mine is pretty simple / basically the same as what X said."
Common Failure Modes & Recoveries
| What happens | Why it happens | Recovery |
|---|---|---|
| People describe what they'll build instead of building | Verbal comfort zone; executives especially | "Before you tell us — can you show us?" |
| Share-outs become slide presentations | Room shifts back into meeting mode | "Tell us about your model" — return focus to the object |
| Shared city gets dominated by one domain | Power dynamics surface in the merge | Physically reposition less-represented pieces; ask what's missing |
| Nobody votes differently from the senior leader | Political safety | Anonymous dot voting — put dots on table, everyone places simultaneously |
| Opportunity statements come out too vague | People revert to strategy-speak | "Who specifically? What specifically can't they do? What specifically causes that?" |
| Energy crashes after Day 2 lunch | Happens in every workshop | Keep Opportunity Landscape active and physical — people moving, placing cards, disagreeing |
| Stakeholder derails Future City with constraints | Solution-mode resurfacing | "In this city, we're not worried about constraints yet. What would we build if we knew it was possible?" |
| Workshop ends without clear next steps | Nobody owns the output | Name a single owner before the room leaves. The output dies without one. |
Everything Before the Room Opens
Communications
Four emails — ready to copy, customize, and send.
Materials
🧱 LEGO
- LSP Identity & Landscape Kit (#2000414) — 1 per person (preferred)
- Or Window Exploration Bag (#2000409) + supplement with standard sets
- Extra base plates for city-building sessions
- Extra loose bricks in center of each table
- Observation cards — 1 per person, double-sided
- Chicago metaphor reference cards — 1 per person, stays on table both days
- Session prompts — large format, posted as each session begins
- Evidence framework poster — large enough to read across the room
🏠 Room
- Large moveable tables (groups of 4–5, not fixed boardroom)
- 2 whiteboards or 1 whiteboard + flip chart
- Wall space for opportunity mapping (Day 2)
- Projector or screen for Day 2 morning (Day 1 photos)
- Catering: Day 1 lunch, Day 2 lunch + coffee/snacks
✏️ Supplies
- Sticky notes — at least 3 colors, multiple pads
- Markers — thick enough to read from 3 feet
- Dot stickers — 3 colors (vote dots, red = don't know, green = know)
- Index cards for opportunity mapping wall
- Masking tape for 2×2 axes
- Camera or phone for documentation
💻 Hybrid Tech
- Miro board created, all sessions framed — share link with virtual attendees 3 days before
- Wide-angle camera on tripod covering LEGO tables — tested day before
- USB conference speaker/mic (Jabra, Owl, or equivalent) — audio tested from far corner of room
- External room speaker so virtual audio reaches full group
- Video call link confirmed and tested — separate from Miro
- Tech host assigned (not the facilitator) — monitors virtual attendees throughout
- Phone or second camera designated for photographing physical builds and uploading to Miro
Participant Cards
Print one of each per participant. The observation card is distributed at 9:00am on Day 1. The reference card stays on the table for both days.
Observation Card — Tour
Front / Back · Half-sheetChicago Icons: Connecting Past and Present
Your fieldwork prompts — one observation per sticky note, collect at least 5
- What makes this city usable for the people who live and work in it?
- What infrastructure do people rely on but never think about?
- Where does old and new coexist well — and where does it create friction?
- What would a first-time visitor find confusing, overwhelming, or invisible?
What you're looking at and why
| Building | ISTS parallel |
|---|---|
| Reliance Building (1895) | Invisible foundational infrastructure |
| City Hall (1911) | Governance and approval processes |
| Thompson Center (1985) | Designed openness vs. actual usability |
| Marina City (1964) | Unified platform ideal — everything in one place |
| Daley Plaza | User-facing interfaces that require interpretation |
| Pritzker Pavilion | Hidden services that enable experience |
| LondonHouse | Legacy system modernization |
Chicago Metaphor Reference Card
Full-sheet · Keep on table both daysDesigning the City Behind the City
| City element | ISTS equivalent |
|---|---|
| Historic buildings | Legacy systems and processes |
| Infrastructure | Invisible services that support everything |
| New architecture | Innovation and modernization |
| City residents | Developers and internal users |
| Urban planners | ISTS leaders |
| Architects & designers | UX and product teams |
| Utilities & transportation | Infrastructure platforms, DevSecOps, tooling |
Evidence framework — ask this about every insight
| Label | What it means |
|---|---|
| We know | Evidence exists — data, research, direct feedback |
| We believe | Strong assumption — not yet validated |
| We don't know | Genuine gap — research needed before acting |